Download e-book for kindle: Beginning Nokia Apps Development: Qt and HTML5 for Symbian by Ray Rischpater, Daniel Zucker

By Ray Rischpater, Daniel Zucker

ISBN-10: 1430231777

ISBN-13: 9781430231776

Whereas media buzz on a regular basis circulates round iPhone and Android, Nokia nonetheless leads the pack by way of global industry percentage. Symbian, for example, is still the main known cellular working procedure. With Nokia's open improvement platform, the possibilities on hand for cellular builders to focus on this significantly well known working procedure are considerable and transparent. Use Qt to focus on either systems: Symbian, the main typical cellular working approach on the planet, in addition to MeeGo, the Intel/Nokia platform for cellular units. enhance HTML5 functions for either Symbian and MeeGo structures that would run with little amendment on different cellular structures. beginner builders research the fundamentals of Qt with a cellular slant, giving them the facility to focus on either laptop and cellular systems.

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Additional info for Beginning Nokia Apps Development: Qt and HTML5 for Symbian and MeeGo

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These three devices have the same resolution, but different physical screen sizes (courtesy Forum Nokia) Consider all possible display resolutions and dimensions when designing the visuals for your application. Test on real devices as much as possible. Scalable UI Design your UI to be scalable. Strive to support different screen dimensions to support multiple current and future devices. Use platform components as much as possible. This not only helps ensure that your application will scale automatically, but also ensures that you are using the common design language expressed by the platform-common components.

Usability Guidelines The mobile device is used differently from a desktop device. In this section we present some design guidelines you should follow to make your application as usable as possible. This section is based largely on information from Forum Nokia. html Navigation Navigation is the process by which the user travels through your application to get information or perform a task. Using a mobile device, we often have only the user’s partial attention so navigation should be simple. Unlike a desktop, we cannot have multiple views at one time, so there is a temptation to lead the user through a long series of screens to get to where he wants to go.

Sketches are quick drawings that begin to bring the product to life in a visual sense. They can also describe technical aspects, such as flows or diagrams. The next step is to define scenarios, also called use cases. Scenarios tell a story of how your product will be used. ” These are very useful in understanding how all the parts fit together to allow the user to accomplish a particular task. They are also useful to help team members understand how the product will really be used. This will help the developer make better decisions when designing and building the product.

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Beginning Nokia Apps Development: Qt and HTML5 for Symbian and MeeGo by Ray Rischpater, Daniel Zucker


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