By Byron Jacobs
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Additional resources for Analyse To Win: Visualising Victory
It required creativity, action, real impulses of will. This was what distinguished it from, for example, enjoying a work of art. In an age when the individual was increasingly subordinate to machines and technology, the authors felt, games allowed for the relief of monotony and the rupture of routine. Unlike engaging with inert material, playing chess meant encountering a flesh-and-blood adversary and adapting to his movements. “Here, rarely is something foreseeable for sure. ’ At every moment two ideas, two intentions, collide with each other.
35 The appeal of chess lay in its ability to gratify hostile Oedipal impulses. To checkmate the King was to render him immobile and sterile, the symbolic expression of the player’s desire to overcome the father in an acceptable way, aided by the mother (Queen). 36 Jones recalled some of Paul Morphy’s qualities: his ability to play impassively from morning till midnight for several days running with no signs of fatigue. On Morphy’s famous European trip, when he played eight opponents blindfold at the Caf´e de la R´egence, it took seven hours before the first of them was beaten, and another three before the match ended, throughout all of which the American neither ate nor drank.
9. Ibid, p. 14. 3. Endgame. Credit: From Djakow et al (1927), p. 29. produced a heightening of psychic tone (Tonus der Psyche) and elevated self-feeling (Selbstgef¨uhl). Contrary to the case in the Binet study, the identities of the international chessmasters participating in the Moscow experiments remain unknown. They were subjected to a range of tests intended to examine the functions of memory, attention, higher intellectual processes, imaginative power, and intellectual character. 45 In one of the memory tests, for example, the player was shown, for a minute, a chessboard with coloured counters.
Analyse To Win: Visualising Victory by Byron Jacobs